We originally wrote Mercuna with PC and consoles in mind, but recently we got asked about whether Mercuna ran on Android. The enquiry was through an evaluation request, and my initial response was going to be no, it wasn’t something we had ever tried. However, I decided it was first worth looking to see how..
We are pleased to announce the release of version 0.9 of Mercuna. This is a significant move forward from version 0.8, with two new major features and wide ranging refactor. We had intended for 0.9 to be a modest step forward, but we soon realised that with a bit more work we could pack in..
“When can we have a ship flying through a hole in a rotating asteroid?” – That was one of the first questions that Chris Roberts asked us when we started working on Star Citizen. We had been tasked with creating the dogfighting AI for this record breaking crowdfunded space sim, and as with all of..