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Path following with turning rate constraints
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Category: Movement
24 Jul
2019

Path following with turning rate constraints

  • 24th July 2019
  • Peter Creasey
  • 290 views

Making believable 3d navigation doesn’t just mean finding straight-line paths for AI to travel on, it also means following them in a realistic way. What we really want to be able to do is make our birds/fish/spaceships/planes/dragons move in ways that seem plausible, and one of the ways we can do this is to set..