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3D Navigation: Pathfinding for Flying and Underwater AI
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Category: Pathfinding
21 Jun
2019

3D Navigation: Pathfinding for Flying and Underwater AI

One of the most fundamental problems facing agents in game worlds is how to move to a specific location. While a variety of solutions exist for characters moving on the ground, for agents navigating freely in three dimensions, such as drones, submarines, or characters with jetpacks, this is a much harder problem. This post looks..

13 Feb
2018

Version 0.9

  • 13th February 2018
  • Ben Lowing
  • 830 views

We are pleased to announce the release of version 0.9 of Mercuna. This is a significant move forward from version 0.8, with two new major features and wide ranging refactor. We had intended for 0.9 to be a modest step forward, but we soon realised that with a bit more work we could pack in..