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Path following with turning rate constraints
Archive
Category: Steering
24 Jul
2019

Path following with turning rate constraints

  • 24th July 2019
  • Peter Creasey
  • 290 views

Making believable 3d navigation doesn’t just mean finding straight-line paths for AI to travel on, it also means following them in a realistic way. What we really want to be able to do is make our birds/fish/spaceships/planes/dragons move in ways that seem plausible, and one of the ways we can do this is to set..

13 Feb
2018

Version 0.9

  • 13th February 2018
  • Ben Lowing
  • 892 views

We are pleased to announce the release of version 0.9 of Mercuna. This is a significant move forward from version 0.8, with two new major features and wide ranging refactor. We had intended for 0.9 to be a modest step forward, but we soon realised that with a bit more work we could pack in..

08 Jan
2018

Spline Based Steering

  • 8th January 2018
  • Ben Lowing
  • 4,064 views

A new feature that I have been working on recently and that I am very excited about is our new spline based steering system. We wanted to solve the problem of jerky movement and agents occasionally sliding off paths and hitting walls, and to have more natural looking movement. We want agents to take the..