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Compiling against multiple UE4 Linux Installed Builds with Buildbot
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Category: Unreal Engine 4
31 Aug
2020

Compiling against multiple UE4 Linux Installed Builds with Buildbot

At Mercuna we make extensive use of automated testing including continuous integration. Our AI navigation middleware is used on multiple game engines (Unreal Engine and Unity), multiple versions of engines, on multiple platforms (Windows, Mac, Linux) and for multiple platforms (the above plus consoles and mobile devices). As such it’s essential that we “fail early”,..

20 Feb
2020

Epic MegaGrant

  • 20th February 2020
  • Ben Lowing
  • 1,583 views

Mercuna is excited to announce that we have been awarded an Epic MegaGrant to help fund the development of our new off-road navigation middleware for vehicle and animal AI. Epic MegaGrants is a scheme run by Epic Games, who have committed $100 million to support game developers, enterprise professionals, media and entertainment creators, students, educators,..

11 Sep
2018

Building Binary Plugins in Unreal Engine 4

Unreal Engine 4 has been engineered with the assumption that code plugins will include their full source code when distributed. However this can often be undesirable, as for example, in our case where we want to offer an evaluation version of Mercuna for people to try out but don’t want to make our full source..

18 Dec
2017

Writing An EQS Test

In this post, I am going into a bit more technical detail about how you can create your own custom EQS tests. One of Unreal Engine’s slightly hidden AI features is its Environmental Query System (EQS). The system is still considered experimental so is not enabled by default, but can easily be switched on in..