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Edinburgh from Calton Hill

About Us

Our Team

Dr Ben Lowing

CEO

A veteran in developing AI for games studios, with a background in R&D, Ben ensures Mercuna products are always designed with fellow AI programmers in mind.

Mike Bell

CTO

Having began as a software engineer in the telecomms industry, Mike transitioned to being an AI developer in the games industry a decade ago and has worked with Ben ever since. 

Dr Peter Creasey

Developer

Having met Ben and Mike whilst students at the University of Cambridge, Peter pursued an academic career researching large computer simulations of dark matter before joining Mercuna.

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Stuart Buchanan

Operations Manager

Following a career in the telecoms software industry, Stuart joined Mercuna as Operations Manager, bringing with him his wide experience in sales operations, professional services and support.

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Dr Eddy Larkin

Developer

After applying pathfinding algorithms to particle interactions during a PhD at the University of Warwick, Eddy enjoyed several years as a SaaS developer before joining Mercuna.

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Stefanos Ntailakis

Software Tester

Stefanos joined Mercuna after completing his degree in Games Design at Glasgow Caledonian University, bringing with him his technical expertise and meticulous eye for quality assurance.

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Michael Snaddon

Developer

Michael joined Mercuna from KytheraAI.  He brings a wealth of experience to the Mercuna team, having worked for many years with Game AI experts across the games industry.

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Joe Tomkinson

Developer

Initially a telecomms software developer, Joe brings the high standards of telecomms applications alongside deep experience in search algorithms.

Our Vision

Mercuna is one of the industry’s leading developers of AI navigation middleware. Based upon extensive experience in developing AI for games such as Star Citizen, Wolcen: Lords of Mayhem, and Aquanox: Deep Descent, Mercuna’s team is driven to solve the hardest problems and push the boundaries of game AI. Our vision is to provide games studios with tools containing powerful features, which are easy to use and are optimised for performance. The guiding philosophy behind Mercuna has been to offer customisable solutions which free-up developers’ time so they can concentrate on writing amazing games. Powerful yet simple, Mercuna has been the middleware of choice for studios around the world.

From our base in Scotland, the experienced Mercuna team has tackled some of the most difficult challenges in game middleware by developing products designed for AI with very specialist navigational needs. Mercuna 3D Navigation offers a complete pathfinding, steering and avoidance solution for flying and underwater AI. And our latest product, Mercuna Ground Navigation, is the first middleware in the games industry designed specifically for the navigation of ground-based, non-humanoid AI such as off-road vehicles and animals.