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Mercuna
3D Navigation for Games

Mercuna 3D Navigation is a complete 3D navigation solution for Unreal Engine 4 and Unity, which helps characters, creatures and vehicles find their way through complex environments. Whether you want to fly a spaceship through an asteroid field, chase the hero with a dragon, or thread a submarine through a winding cave, Mercuna unlocks new opportunities for creative 3D movement.

3D pathfinding

Find navigable routes through 3D space, using optimised asynchronous searches for long and short range pathfinding

Spline based steering

Paths smoothed using cubic spline curves, with optimised agent following for natural looking movement

Dynamic avoidance

Modified 3D ORCA implementation fully accounts for boundaries and ensures that agents never collide

Our Clients include


Save Development Costs

Delivered at a defined cost and ready to use immediately

Easy To Use

Deep engine integrations, with intelligent defaults and optimised work flows

Guaranteed Solution

Developed for AAA games, runs on all platforms

Mercuna is built for

   

Get in touch to discuss integration with other engines

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How does Mercuna 3D work?

Mercuna 3D Navigation has been designed from the ground up as a comprehensive and powerful solution. If you want to take your AI beyond simple 3D movement, Mercuna enables you to take advantage of the years of development we’ve spent perfecting motion in 3D environments. We offer full volumetric pathfinding through an octree, coupled with sophisticated steering and dynamic avoidance algorithms. Configuration allows for different types of movement and navigation, and our interfaces allow you to easily plug Mercuna into your existing character movement system. We offer full, deep integration with Unreal Engine 4, so your developers will be able to use our 3D solution just as easily as UE4’s built-in ground-based movement. We have also recently launched a Unity integration to bring Mercuna to new users for the first time.