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All Our Latest Blogs
20 Feb
2020

Epic MegaGrant

  • 20th February 2020
  • Ben Lowing
  • 684 views

Mercuna is excited to announce that we have been awarded an Epic MegaGrant to help fund the development of our new off-road navigation middleware for vehicle and animal AI. Epic MegaGrants is a scheme run by Epic Games, who have committed $100 million to support game developers, enterprise professionals, media and entertainment creators, students, educators,..

18 Oct
2019
Architects use gaming tech to visualise cities

Bringing New Realities to Life with Game Technology

  • 18th October 2019
  • Maeve Mulgrew
  • 966 views

One of the most exciting trends in the games industry has been how our innovations have been used in novel and imaginative ways by other industries. Game experiences are starting to move so close to reality that they could have a huge impact on how we design and operate within the designed environment. Here I..

24 Jul
2019

Path following with turning rate constraints

Making believable 3d navigation doesn’t just mean finding straight-line paths for AI to travel on, it also means following them in a realistic way. What we really want to be able to do is make our birds/fish/spaceships/planes/dragons move in ways that seem plausible, and one of the ways we can do this is to set..

21 Jun
2019

3D Navigation: Pathfinding for Flying and Underwater AI

One of the most fundamental problems facing agents in game worlds is how to move to a specific location. While a variety of solutions exist for characters moving on the ground, for agents navigating freely in three dimensions, such as drones, submarines, or characters with jetpacks, this is a much harder problem. This post looks..

11 Sep
2018

Building Binary Plugins in Unreal Engine 4

Unreal Engine 4 has been engineered with the assumption that code plugins will include their full source code when distributed. However this can often be undesirable, as for example, in our case where we want to offer an evaluation version of Mercuna for people to try out but don’t want to make our full source..

21 Jun
2018

Mercuna in Unity

  • 21st June 2018
  • Ben Lowing
  • 1,600 views

Mercuna now works with Unity! Over the last month we have been hard at work integrating Mercuna with the Unity game engine. There is a long list of small features to be finished off, but the core of it is done and we have agents flying around Unity levels. When we first started writing Mercuna,..

15 Mar
2018
Networking for Introverts

Networking for Introverts: Surviving GDC

There are some people out there who, for some weird reason, actually enjoy ‘networking’.  These oddballs actually get a kick from talking about nothing, for hours, with total strangers and then they somehow become best friends with them. Well, this post is for the rest of us. The introverts. The people who can think of..

01 Mar
2018
Ben Lowing

8 Things Every Startup Should Do at GDC

8 Things Every Startup Should Do At GDC You know, I love GDC.  We spend so much of our working time staring into code, that it’s actually nice to meet-up and share that buzz with like-minded people. With over 20,000 attendees, it is easily the biggest conference for games professionals anywhere in the world, and..