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08 Jan
2018

Spline Based Steering

  • 8th January 2018
  • Ben Lowing
  • 3,725 views

A new feature that I have been working on recently and that I am very excited about is our new spline based steering system. We wanted to solve the problem of jerky movement and agents occasionally sliding off paths and hitting walls, and to have more natural looking movement. We want agents to take the..

18 Dec
2017

Writing An EQS Test

In this post, I am going into a bit more technical detail about how you can create your own custom EQS tests. One of Unreal Engine’s slightly hidden AI features is its Environmental Query System (EQS). The system is still considered experimental so is not enabled by default, but can easily be switched on in..

21 Feb
2017

The Origins of Mercuna

  • 21st February 2017
  • Ben Lowing
  • 763 views

“When can we have a ship flying through a hole in a rotating asteroid?” – That was one of the first questions that Chris Roberts asked us when we started working on Star Citizen. We had been tasked with creating the dogfighting AI for this record breaking crowdfunded space sim, and as with all of..