Go to top
All Our Latest Blogs
09 Jan
2018

Implications of Meltdown and Spectre

The biggest story in the tech world over the last week has been the Meltdown and Spectre security vulnerabilities.  So what are they, and how will the fixes for them impact games? This post will focus on the Meltdown attack as the implications of that are more serious and we’ve seen that the patches coming..

08 Jan
2018

Spline Based Steering

A new feature that I have been working on recently and that I am very excited about is our new spline based steering system. We wanted to solve the problem of jerky movement and agents occasionally sliding off paths and hitting walls, and to have more natural looking movement. We want agents to take the..

18 Dec
2017

Writing An EQS Test

In this post, I am going into a bit more technical detail about how you can create your own custom EQS tests. One of Unreal Engine’s slightly hidden AI features is its Environmental Query System (EQS). The system is still considered experimental so is not enabled by default, but can easily be switched on in..

21 Feb
2017

The Origins of Mercuna

“When can we have a ship flying through a hole in a rotating asteroid?” – That was one of the first questions that Chris Roberts asked us when we started working on Star Citizen. We had been tasked with creating the dogfighting AI for this record breaking crowdfunded space sim, and as with all of..