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Who Uses Mercuna?

Mercuna 3D Navigation is used by games studios of all sizes from all around the world, in genres ranging from action role-playing games, space combat simulations, underwater games, to AR and VR experiences. Our clients include:

Square Enix

“For an emerging cutting-edge middleware, it was a privilege to work with a studio as prestigious as Square Enix,” said Ben Lowing, Mercuna’s CEO. “We’re excited by their confidence in our technology, and their demanding requirements have helped shape Mercuna into a world-beating product. And working with Square Enix to take it to the next level was a dream for us – they share our passion for detail and perfection.”

Sargos Games – Sargos Nebula

Sargos Games was set up in 2016 to explore console and narrative gaming space, with focus on IP building and innovative game design. Their first game, Sargos Nebula is a story-driven exploration in a magical open world. Casual flight mechanics mixed with explosive combat make interaction with huge mythical creatures novel and memorable.

Bad Fox Studios – Rogue Attack

Bad Fox Studios is the production company now making their first game, Rogue Attack. Mercuna 3D Navigation has enabled their drones to navigate their way through mazes of corridors and store rooms, adding exciting depth to the gameplay.

Impeller Studios – Starfighter Inc.

Impeller Studios is creating Starfighter Inc., a hardcore space shooter with realism done right. Developed in the same vein as X-Wing and Wing Commander, Starfighter Inc. is a PvP multiplayer space warfare game focused on pure, unadulterated tactical simulation combat.

Testimonials

“Mercuna has been a great solid addition to our workflow here at Bad Fox Studios. 3D navigation solutions are hard to perfect and Mercuna has done just that.”
Sam Hudson, Bad Fox Studios
The architecture is very clean and transparent, with easy integration and good performance. But the developers are the best part, providing understandable documentation, shipping updates in the shortest time after UE version releases and always on hand to help with anything. If I did another project with 3D gameplay, I'd choose Mercuna. Because it just works.
Konstantinos Zhukov, Sargos Games
“From ease of implementation to realistic flight movement in game, Mercuna covers it all. The plugins implementation was smooth and easy to get started with alongside great documentation from Mercuna themselves.”
Sam Hudson, Bad Fox Studios