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Who Uses Mercuna?

Mercuna 3D Navigation is used by games studios of all sizes from all around the world, in genres ranging from action role-playing games, space combat simulations, underwater games, to AR and VR experiences. Our clients include:

Directive Games

Directive is a team of veteran game developers which focuses on amazing competitive online game experiences. “Our team was very excited to use Mercuna,” said their Technical Director Andreas Axelsson, “It’s just an all-round brilliant solution which is so easy to use, giving us a significant leg-up in the development of our forthcoming title.”

Tripwire Interactive – Maneater

Maneater is a Single-Player Action RPG, set in the Gulf Coast’s unforgiving waters. Fight to survive in the open ocean, swamps and rivers with danger lurking at every depth. Your only tools are your wits, your jaws, and an uncanny ability to evolve as you feed on “Mercuna-powered fish” and humans. The game received enthusiastic previews at E3 2019 and is a highly anticipated release. Eat. Explore. Evolve!

Blowfish Studios

Blowfish is driven to create fun and enjoyable games that all types of people will play. “Mercuna is a standout navigation solution for the Unreal engine.” said Blowfish CEO, Ben Lee. “Once we had trialed it in-game, Ben and Grant made the purchase process a breeze!”

Impeller Studios – In The Black

Impeller Studios is creating In The Black, a hardcore space shooter with realism done right. Developed in the same vein as X-Wing and Wing Commander, In The Black is a PvP multiplayer space warfare game focused on pure, unadulterated tactical simulation combat.

Bad Fox Studios – Rogue Attack

Bad Fox Studios is the production company now making their first game, Rogue Attack. Mercuna 3D Navigation has enabled their drones to navigate their way through mazes of corridors and store rooms, adding exciting depth to the gameplay.

Sargos Games – Sargos Nebula

Sargos Games was set up in 2016 to explore console and narrative gaming space, with focus on IP building and innovative game design. Their first game, Sargos Nebula is a story-driven exploration in a magical open world. Casual flight mechanics mixed with explosive combat make interaction with huge mythical creatures novel and memorable.


“Mercuna has been a great solid addition to our workflow here at Bad Fox Studios. 3D navigation solutions are hard to perfect and Mercuna has done just that.”
Sam Hudson, Bad Fox Studios
The architecture is very clean and transparent, with easy integration and good performance. But the developers are the best part, providing understandable documentation, shipping updates in the shortest time after UE version releases and always on hand to help with anything. If I did another project with 3D gameplay, I'd choose Mercuna. Because it just works.
Konstantinos Zhukov, Sargos Games
“From ease of implementation to realistic flight movement in game, Mercuna covers it all. The plugins implementation was smooth and easy to get started with alongside great documentation from Mercuna themselves.”
Sam Hudson, Bad Fox Studios