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Steering

Mercuna can drive any type of flying or swimming agent, from creatures like butterflies to vehicles such as submarines. Out of the box, it offers a range of default flight styles, which can easily be fine-tuned for your game. With Mercuna, your agents can fly quickly through complex environments, smoothly finding their way around the level geometry.

How exactly an agent follows a path is just as important as finding the path in the first place. In order to provide natural, high quality movement Mercuna uses a sophisticated spline based steering mechanism so that agents move in a smooth, realistic manner, and never fall off their paths.

Mercuna uses its awareness of the available space around the path in order to construct a smooth spline through the path points. Combining this continuous spline with your agent’s configured flight speed and turn rates, Mercuna ensures that your agents can travel quickly and smoothly down the spline without breaking the constraints.

Watch the video to see a spaceship fly through a blocked trench, seamlessly weaving through and around obstructions.

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Mercuna in Unity

  • Ben Lowing
  • 151 views
Mercuna now works with Unity! Over the last month we have been hard at work integrating Mercuna with the Unity game engine…