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Tag: animal
03 Jun
2021

Kinematic Pathfinding for Animal and Vehicle AI in Games

One of the necessary systems in game AI is to be able to plan an agent’s path from A to B. For characters and human-like agents this is now routine, with game engines including built-in functionality for on-the-fly path-planning in a dynamic world. These systems start to reach their limits, however, when used with agents..