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Architects use gaming tech to visualise cities
Tag: flying AI
18 Oct
2019
Architects use gaming tech to visualise cities

Bringing New Realities to Life with Game Technology

One of the most exciting trends in the games industry has been how our innovations have been used in novel and imaginative ways by other industries. Game experiences are starting to move so close to reality that they could have a huge impact on how we design and operate within the designed environment. Here I..

21 Jun
2019

3D Navigation: Pathfinding for Flying and Underwater AI

One of the most fundamental problems facing agents in game worlds is how to move to a specific location. While a variety of solutions exist for characters moving on the ground, for agents navigating freely in three dimensions, such as drones, submarines, or characters with jetpacks, this is a much harder problem. This post looks..

21 Jun
2018

Mercuna in Unity

Mercuna now works with Unity! Over the last month we have been hard at work integrating Mercuna with the Unity game engine. There is a long list of small features to be finished off, but the core of it is done and we have agents flying around Unity levels. When we first started writing Mercuna,..