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Month: February 2018
21 Feb
2018

Running on Android

  • 21st February 2018
  • Ben Lowing
  • 1,769 views

We originally wrote Mercuna with PC and consoles in mind, but recently we got asked about whether Mercuna ran on Android. The enquiry was through an evaluation request, and my initial response was going to be no, it wasn’t something we had ever tried. However, I decided it was first worth looking to see how..

13 Feb
2018

Version 0.9

  • 13th February 2018
  • Ben Lowing
  • 971 views

We are pleased to announce the release of version 0.9 of Mercuna. This is a significant move forward from version 0.8, with two new major features and wide ranging refactor. We had intended for 0.9 to be a modest step forward, but we soon realised that with a bit more work we could pack in..

04 Feb
2018

Why an AI company thinks AI must be stopped

When I talk to my non-gaming friends (there are a few…well ok, I’m using ‘friends’ loosely here), I often talk about our work writing 3D navigation for AI.  They all have the same two questions: Aren’t all games 3D? And how do you have robots in games? Let’s put our collective coffees down and forget..