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Tag: games
03 Jun

Kinematic Pathfinding for Animal and Vehicle AI in Games

One of the necessary systems in game AI is to be able to plan an agent’s path from A to B. For characters and human-like agents this is now routine, with game engines including built-in functionality for on-the-fly path-planning in a dynamic world. These systems start to reach their limits, however, when used with agents..

20 Dec

Crunch: an industry problem which needs a customer solution

How do we solve the problem of crunch in the games industry? Let’s start by assuming it’s not going to just solve itself. And let’s recognise that devs forming unions barely works even in countries with strong traditions of unionisation, such as Sweden. The solution might lie in an industry very different from our own. ..