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All Our Latest Blogs
09 Oct
2023

Mercuna v2.7

We have just released v2.7 of Mercuna with some very exciting new features: Automatic jump link generation – as part of the navgrid build Mercuna can now identify locations where agents can jump across gaps or down from heights and will create nav rails. This saves designers time, as they no longer need to place..

25 Dec
2022

2022 – Year in review

2022 was a year of expansion for us here at Mercuna. We’ve got new features, new games, new staff, and a new office. The year absolutely flew by, and standing at the beginning of the new year, we thought we’d look back and let you know about everything that we’ve been up to. Releases First!..

14 Jan
2022

2021 – Year in review

Last year was an exciting year for Mercuna, with a growing client list, new team members and some fantastic Mercuna-navigated game releases. While we can’t believe it is already 2022, we wanted to share some of our 2021 highlights. Ground Navigation Improvements A big focus of our efforts was maturing our new ground navigation solution..

03 Jun
2021

Kinematic Pathfinding for Animal and Vehicle AI in Games

One of the necessary systems in game AI is to be able to plan an agent’s path from A to B. For characters and human-like agents this is now routine, with game engines including built-in functionality for on-the-fly path-planning in a dynamic world. These systems start to reach their limits, however, when used with agents..

01 Feb
2021

2020 – What a year!

2020 was quite a year for everyone and here at Mercuna we’ve all been remote working since March, but somehow as busy as ever! Here are just some of our highlights from the year. Ground Navigation Our biggest effort was developing our new ground navigation system for vehicles and animals. We knew this would be..

05 Nov
2020

Creating Functional Tests in Unreal Engine 4

Functional tests are a great way to ensure that the basic features of your game work as expected. They allow you to test more realistic scenarios than unit tests whilst giving more control than gameplay tests. This is especially useful for middleware, such as Mercuna, because our 3D and ground navigation systems have many complicated..

31 Aug
2020

Compiling against multiple UE4 Linux Installed Builds with Buildbot

At Mercuna we make extensive use of automated testing including continuous integration. Our AI navigation middleware is used on multiple game engines (Unreal Engine and Unity), multiple versions of engines, on multiple platforms (Windows, Mac, Linux) and for multiple platforms (the above plus consoles and mobile devices). As such it’s essential that we “fail early”,..

20 Feb
2020

Epic MegaGrant

Mercuna is excited to announce that we have been awarded an Epic MegaGrant to help fund the development of our new off-road navigation middleware for vehicle and animal AI. Epic MegaGrants is a scheme run by Epic Games, who have committed $100 million to support game developers, enterprise professionals, media and entertainment creators, students, educators,..

20 Dec
2019

Crunch: an industry problem which needs a customer solution

How do we solve the problem of crunch in the games industry? Let’s start by assuming it’s not going to just solve itself. And let’s recognise that devs forming unions barely works even in countries with strong traditions of unionisation, such as Sweden. The solution might lie in an industry very different from our own. ..